This page contains an archive of 2E rulings which were provided by Guillotine Games (Zombicide's creators) via email.
2E allows for certain skill effect combos which are not possible in 1E, leading to the question: do skill effects stack? Examples:
– If a Lucky Survivor has a Lucky Companion, can the Survivor re-roll twice (in the same way extra ammo allows for)?
– If a Survivor with Sprint has as a Companion with Sprint, may the Survivor Sprint twice in one turn?
– If a Survivor has an Escalation ability and a weapon which conveys a compatible Escalation, do the bonus dice from both Escalation effects stack? e.g. if Hudson (Escalation: Combat) wields the Minigun pimpweapon (Escalation: Ranged), does he get +2 cumulative dice per consecutive attack with that weapon?
– Does Danny Trejo get double the bonus machete dice if he's wielding the Danny's Machete pimpweapon (which gives its wielder the Danny Trejo skill)?
Those are just spontaneous examples – many more are possible.
(Ooooh… i need to give Hudson Danny's Machete.)
Skills stack, but be careful with their wording. For example, Lucky can stack, and thus can be used several times in a Survivor’s Turn.
On the other hand, Sprint can be used only once per Turn. So, having it multiple times is useless.
Escalation stacks, as do the Danny Trejo Skill (a powerful combination indeed, beware the Adrenaline rush).
Is resolution of the extra action granted by 2E's Born Leader skill considered a separate Turn for the Survivor who gets that action? For example:
Character X has the Sprint skill and uses it on their Turn. Later in that Round a Born Leader grants Character X a bonus Action. May Character X use that Action to activate Sprint again?
This question applies to all "once per Turn" effects, including Search, as well as all "end of Turn" effects, e.g. Medic and Regeneration.
PS: before answering, please consider the side effect of Brothers In Arms: Born Leader!
Yes, the Action provided by the Born Leader Skill is considered as a separate Turn for Skill use. A Survivor may Search a second time in the same Game Round, or use Sprint, or any effect they could only use once per Turn.
And yes, BIA: Born Leader is really powerful, used at the right moment, with the right teammates. :)
Per the Barbarian skill (2E):
"When resolving a Melee Action, the Survivor may substitute the Dice number of the Melee weapon(s) they use with the number of Zombies standing in their Zone."
It's ambiguous whether the dice of EACH dual-wielded weapon are replaced by the number of zombies or the total dice of both dual-wielded weapons are replaced by that value.
Which interpretation is correct:
1) The dice number for EACH dual-wielded weapon is replaced.
2) The total dice of both dual-wielded weapons are replaced.
(Note that Full Auto is treated identically.)
When using the Barbarian Skill, the Survivor substitutes the “base” dice value they should use (be it a single or dual weapons) with the amount of Zombies in the Zone.
For example, a Survivor resolves a Melee Action with the Barbarian Skill with a Katana (2 dice) in a Zone with 6 Zombies. The Survivor rolls 6 dice. If the Survivor uses dual Katana (2 + 2 = 4 dice), they still roll 6 dice.
THEN any bonus to the dice amount, like the +1 die Melee Skill, applies. In that case, our previous Survivor would roll:
- 6 + 1 = 7 dice with a single Katana
- 6 + 2 = 8 dice with dual Katanas
You guessed it, Barbarian is not always useful. Sometimes, the “base”dice value is higher than the amount of Zombies in the Zone. :)